Monday, June 16, 2008

Mario Kart WII * * *

Another must get for the WII Like Smash bros this game offers a variaty of controlls, however my fave is using the remote like a steering wheel. Not sure why you want to go any other way. Why get a WII and use a standard controller by choice when the great WII controlls are avalable! Everyone whos played a videogame has played or knows of the Mario Kart games so Ill just cover the changes. First you get to choose from a Bike or a Kart! The bike gets a slight boost of speed while doing wheelies by pulling up on your remote. This makes it impossable to turn till you push back down. The advantage of the karts is that you can ram the bikes off the road. Another new feature is the online game play. And because Ive only played mariokart 64 those are the only diffrences I know of other than some new wepons that rock! It has 24 characters and 32 tracks.

Super Smash Bros Brawl * * *

Great Game, one of the WIIs must gets! If youve played any smashbros you know what this is all about. This time they added an online feature to take your battle global, a custome level designer, and a massive powered up attack that is character spacific for the first person to destroy a floating orb that appears at random during the match. And let us not forget the side scrolling story mode they added. The graphics and level design both get a 10! It has about 40 characters and about 40 levels! The controlls are not anything standard for the WII. They are just like any other videogame with no shaking tilting or anything like that. They do however give you the options of using the classic controller, gamecube controller, the remote on its side or the remote and numchuck.


For those who never played the originals heres the deal. The game uses a battle system unlike that of typical fighting games. The player can choose from a large selection of characters, controlling them as they fight on various stages, each attempting to knock their opponents off the screen. Instead of using health bars like most fighting games, percentage displays are employed. These displays begin on 0%, but increase as the characters take damage, up to 999%. As a character's percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play.