Sunday, March 11, 2012
Risk Legacy * * * * *
This game is a must get for anyone who likes Risk.It has the battle mechanics of Risk, but is so much more. The choices you make in each game affect the game each time you play it in the future. And the game has sealed packets with new rules and effects that you get to open after completing a requirement that also forever affect the game (The instruction manual even has blank portions that say "place rule set d here" and so on). For example, once someone places 30 or more troops in a single turn, you open a sealed section of the case that has a mystery. it can be cards, troops, upgrades to your facton, a city you perminantly stick on the board, you dont know till it happens! My fav packet is hidden under the plastic organization tray that you dont usually move, it says "do not open ever". There are also bunker and desolation cards you play that once they are played you place a sticker from the card on the map and destroy the card. This choice system only lasts for the first 15 games, then you have a world map for Risk that is not like any other. A map that you created the history in. I havent started mine yet, but am dying to. I think the game will work best with the same group of people for the first 15 rounds. If you get this game I want to be a part of your first 15 games. . . and if you want to be a part of mine i only have one spot open and im looking for someone with a felxable schedule that will take it serious (and have fun).
Posted by Ben and Tami at 2:54 PM 0 comments
Monday, January 9, 2012
MICRO WARS!!!
I was going through some of my old toys and came across a game my friends Josh Jarvis, David Anderson and I came up with when we were about 12. It uses army style micro machines and was really fun (or so I remember). I figure Id mail myself the originals in certified mail, and now that they are back (just in case anyone decides to make a profit on this I can prove it was our idea) I will post them for everyone’s FREE enjoyment. Now the attraction to this game for me as a 12 year old was that it was cheap and easy to understand. We came up with this long before we learned of games like “War Hammer” , Mage knights, “Pirates” or any of the others I have come to enjoy over the years. So I am extremely proud of my 12 year old self. That said, my 28 year old self recognizes a flaw or two that I will cover at the end of the instructions. Now without further ado, I bring you . . . “Micro Wars”
Each player will need: 2 six sided dice, a 12 inch ruler, 1 “Micro Machine” base, “Micro Machine” troops and vehicles as desired . To set up, establish a landscape and (mountains, water, hills ect) using your imagination, or landscapes you create.
Object:
Posted by Ben and Tami at 10:41 PM 0 comments
Friday, November 4, 2011
skylanders spyro's adventure * * * * *
I wasnt sure if I was going to try this one or not. It was clearly designed for kids. On the other hand, growing up in the nineties, I gained a certain affinity for contrived plastic gimmicks designed to be collected by compulsive children. The likes of Monster in My Pocket, Mighty Max, Zoids, Mini Boglins and for the younger 90s crowd, pokemon to name a few. I finally let my inner child win out and am delighted that I did. The game is fun and witty. In this game you are a "portal master". This means that you can place the trapped skylanders (your figures) from our world into the game world to save said game world. This can be done at any time in the game. And swapping out figures is a seamless breeze.

The figures themselves are very detailed. In fact I noticed last night that my assassin figures eyes and blades glow in the dark (just like in the game). The story is kid friendly with lots of adult humor moments. This is a game you will enjoy by your self, and your kids will enjoy playing with you.
Posted by Ben and Tami at 10:18 PM 0 comments
Wednesday, October 12, 2011
RAGE * * **


Posted by Ben and Tami at 1:41 AM 0 comments
Friday, September 30, 2011
PS3 vs 360
Reliability (TIE)
People say that the 360 (prior to the slim) break more frequently. Well I am on my 2nd unit on both systems. So in my experience they are equal. As far as the slims go (for both systems). The 360 has a 1% fail rate and the ps3 has a 5% fail rate. Both are low numbers that I dont think you need to worry about.
Gimmicks (PS3)
This is the Kinect vs PlayStation Move. Here I find the Move to be more accurate and enjoyable with a better variety of games. now I am talking GAMES here. For workout games the kinects full body tracking tracks your pushups and so on better, but they have really catered to kids and teen girls (I feel). Where as the move has "hard core" games and the fore mentioned kid stuff.
On line capability (360)
The 360 is where you want to go here if you are an avid online gamer. You need to pay for the subscription, but it shows that your money is not going to waste with a more user friendly system (easier to set up matches and find friends) that doesn’t crash on you or take forever to load updates.
Extras (PS3)
Here ps3 is the clear winner with the best 3d Blu-ray player with the best dvd up converter on the market so far.
Visuals and sound (???)
The ps3 has the capability of the best visuals and performance as it is on Blu-ray, but only if the programmers take advantage of it. Most will simply create one port for a game on both systems. So the ps3 exclusive titles are the only place this will really shine. That being said, the PS3 is more difficult to program for (so I hear). For example, Dead Island was more glitchy on the ps3 than the 360 because the programmers were more comfortable with the 360. So a game may come on one Blu-ray disk on ps3 rather than say, 3 dvds on the 360. But dont assume that makes it better.
Controller (360)
seriously Sony.... two analog sticks at the bottom of the controller next to each other. did you think wed never need to use any of the other buttons. Perhaps its just because I owned my 360 for 2 years longer than my ps3, but I just cant seem to make the adjustment well at all.
Exclusive titles (???)
What do you like to play. It seems that out the gate PS3 had more RPGs and Racers and 360 had more shooters. both have sort of expanded a bit, but I think 360 still makes a better shooter and ps3 makes a better racer.
Kid friendly (here comes a curve ball)
I say get a Wii if you want kid games. Kinect is to complicated for my younger kiddos to navigate menus. Mostly because when the kids are playing there is way too much motion going on and confusing the poor thing. Like my 2 year old is running around the room, or my 4 yr old up and down with excitement while her 5 yr old sister trys ever so hard to control the menus. It also has problems finding small people in some games. ps move controllers are too expensive for kiddos to get all sticky and you cringe to see them throw them down. Wii has a great stock of good games for kids, and the less expensive (and sometimes free with the purchase of select games) controllers come with a super padded gel case!
Well there you have it. I guess you can see why I have both. I also own a Wii. but thats just for my Zelda and classic gaming fix. The only people who need a Wii need it for nostalgia playing, or for younger kids.
Posted by Ben and Tami at 10:08 PM 0 comments
Thursday, November 5, 2009
Boarderlands * * * * *


Posted by Ben and Tami at 12:30 PM 0 comments
Dragon Age Origins *
Posted by Ben and Tami at 11:30 AM 0 comments
Saturday, August 15, 2009
Fable II game add-ons * *
Both can be summed up with two simple words, OVER PRICED. They sell at this time for 800 microsoft points each. That translates into a $10.00 price tag. So heres what you get...
Knothole Island
First I have to point out, this game expansion came out ONE MONTH after the launch of the game. This leads me to believe that it was ready for launch but the greedy Lionhead studio people need to get every penny they can squeeze out of us by selling it as an add-on instead. Further evedence of this being a launch ready feature is that they advertised changind seasons, a feature that appeared NOWHERE in the game but oddly enough is in this expansion.
So what isthe expansion all about? Its an island that is having problems with the weather. Your gopal as the adventuror is to set right the ballance in nature by "solving" 4 easy short temples full of so called "puzzles". I beat the whole thing in one sitting. Dont get me wrong, it does come with sone new weapons and armor so you can look like a regal knight or a rocker with a guitar ax. And it gives you some new potions to better controll your characters appearance by altering height and weight.
SEE THE FUTURE
The 2nd expansion is a lot like the first in the aspect that the "puzzles" are all too easy and the overall game is way too short. It also came out a short 4 months after the original game launch. The story here is to fight the curse off of 3 cursed items. Unlike Knothole Island however, this has a little replay value. One of the curses you fight brings you to an arena that is better than the one featured in the original game that you can come back and try to top your last score. The upsides for this expansion for me again are the new character customization oprions. You can get a royal outfit complete with a crown. A pompus french panzy complete with powderes wig, white face and mole, and my fav, the crow, evil clown and other face paint! You also get 4 villan costumes and 3 new dog breeds.
....
Well, there you have it. Are they worth the $10.00 price tag? Ill have to let you be the judge of that. But if you dont care about character customization Id suggest you save your cash.
Posted by Ben and Tami at 1:47 PM 0 comments
Tuesday, August 5, 2008
Fable II * * * * *
WOW!! I really cant do this game justice. If you havent played Fable 1 on the xbox you NEED to! But this one will be 100x amped up if the pre release info is up to snuff. It is scheduled for launch in a regular and limited edition on 10/21/08 and is a MUST GET! The limited edition comes with all the usual crap (a figure a making of DVD some playing cards) and some extra content. Im excited to see what the extra content may be but all they are saying is that it will require an xbox live account.
First an overview of fable 1 in BOLD for all those who have never played it.
.....
Fable features a character-customization system based on the concept that everything the main character does affects him to a certain extent, measurable through counters accessible through the game's menu, or more generally through his overall appearance, which will change depending on the player's choices. Eating too much causes the character to gain weight. Appeasing his wife will cause her to buy him presents, whereas abusing her leads to divorce. Drinking too much alcohol can cause him to become sick and vomit. The character will also obtain expressions throughout the game which can affect his personality.
Every article of clothing the character acquires will change his in-game appearance. He can be further customized through a variety of haircuts, facial hair, and tattoo cards that allow for a range of body modification options. The clothing, hairstyle, and tattoos the character wears will affect the way he is seen by the non-player characters.
The character's statistics also affect his outward appearance. High levels of Strength cause larger muscles, high levels of Skill increase height, and knowing high-level Will powers (magic spells) causes arcane tattoos to appear on the body and begin to glow.
The hero has a positive or negative alignment. Their actions will award either good points, which produce a positive alignment, or evil points, which produce a negative alignment. For example, killing monsters or saving villagers will result in achieving good points, whereas killing an innocent person, breaking laws, or abusing a spouse will accumulate evil points. The apparel of the character also affects his alignment; dark clothing earns evil points and bright clothing earns good points. The alignment affects not only the responses of the non-player characters but also the appearance of the character. A hero with an abundance of positive alignment will soon find a halo surrounding his head, butterflies swarming around him and his hair will turn blonde. An evil character will sprout horns, emit a red haze from around his legs, draw flies, and have glowing red eyes, in addition to balding.
Over the course of the game, the character ages physically. However, contrary to popular belief, the age of the character has nothing to do with how long the game has been played; rather, how many times the player has accessed experience upgrades in the Guild. Whether he is good or evil, his hair will start to turn white as he grows older. The apparent age of the character is related to the core skills he acquires; using magic often will cause the character to age faster.
......
Fable II will take place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female and you have a pet dog that changes with you. A Co-op option will also be avalable! New aspects of the character alignment system include corruption, purity, kindness, and cruelty which will enhance or degrade a character's features. The player can be good but unpopular socially, or be evil yet charming, etc.
The family aspect of the Fable series will also be built upon. Now you can have children who will take after good ol daddy or mommy! The sex aspect, relatively unimportant in the first game, has also been built upon significantly. Players will be able to choose to have protected or unprotected sex (and by extension choose whether or not to have a child). Female player characters will become pregnant, and they will undergo the relevant physical changes. And dont worry, sex will still fade to black as in Fable 1.
Since the game will take place over a hero's lifetime, many things will change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area.
Additionally, every accessible property (properties that can be entered by the player) in the world is ownable, and possessions often unlocks further quests. The houses will be furnishable with furniture etc available to buy. In addition titles will be awarded for buying property; if one were to buy every building and piece of land in a town they may become the mayor of that town, greater possessions leads to higher titles such as king, and eventually emperor of the entire land of Albion.
OFFICAL INFORMATION CAN BE FOUND HERE
Posted by Ben and Tami at 1:32 PM 2 comments
Tuesday, July 8, 2008
Sweet new Arcade /Lan Room
A verry good friend of mine opened an arcade recently. It is at the Valley Fair Mall on the west side next to Red Robbin. It does not have access through the mall, it has a seprate entrance so that it can maintain later hours! So anyone looking for a fun activity this summer give it a visit. At 6 tokens a dollar you cant go wrong! CLICK HERE FOR THE OFFICAL WEB PAGE
Posted by Ben and Tami at 7:20 PM 0 comments
Monday, June 16, 2008
Mario Kart WII * * *
Another must get for the WII Like Smash bros this game offers a variaty of controlls, however my fave is using the remote like a steering wheel. Not sure why you want to go any other way. Why get a WII and use a standard controller by choice when the great WII controlls are avalable! Everyone whos played a videogame has played or knows of the Mario Kart games so Ill just cover the changes. First you get to choose from a Bike or a Kart! The bike gets a slight boost of speed while doing wheelies by pulling up on your remote. This makes it impossable to turn till you push back down. The advantage of the karts is that you can ram the bikes off the road. Another new feature is the online game play. And because Ive only played mariokart 64 those are the only diffrences I know of other than some new wepons that rock! It has 24 characters and 32 tracks.
Posted by Ben and Tami at 7:07 AM 0 comments
Super Smash Bros Brawl * * *

Posted by Ben and Tami at 6:41 AM 0 comments
Monday, January 7, 2008
Rock Band * * * * *
WOW! this game is soooo fun. For those of you living under a rock, the object of this game is to simulate the performance of rock music. In this game you must play instruments in time with musical "notes" as they scroll towards them on the screen. Rock Band expands on the Guitar Hero series, in that it offers gameplay for drums and vocals, in addition to lead and bass guitars.
Another dif from Guitar Hero is that the song selection is newer and greater, granted they still have some "but rock" but unlike guitar hero 1 & 2 that are 99% all "but rock" rock band has bands like Weezer, Foo Fighters, All American Rejects and 3 new songs a week to downloaad.

GUITAR/BASS is like guitar Hero with the following im

Singing is like any other Karioke game, but you can make it so your voice comes through or the origanal vocal track. Plus you can sing while you play guitar or drums
Did you say CUSTOMIZEABLE ROCKER!!!! you can build your rocker from scratch, you even get to decide if it has a rocker, punk, goth, or metal personality. you can purchase better threads and insturments, you can design tatoos and clothing logos from a huge list of templates, Its great!
This game is definatly funner in a groupe. Visually Guitar hero cant hold a candle to this game. It feels and looks so real, especally when the croud starts singing along with you. I give it a solid 10, a must get!
Posted by Ben at 6:37 AM 0 comments
Thursday, November 15, 2007
Super Mario Galaxy * * *
One thing id like to point out before I start, if you look at the game cover, find all the letters with little sparkle markes on them. The letters with she said sparkle are the U,R,M,R,G,A, & Y ("u r mr gay").
Final review time! The game stays consistantly easy with one or two levels that are an a little harder making this game fun to pick up when you just want to mess arround. There is only one star I cant get. it is in a level where you have to pick up 100 coins and get back to the star. the challenge comes in when the floor spaces you step on dissapear. I guess they had to put the combined difficulty that is lacking in the rest of the game on this level. Im not sure this level is even passable.
-3rd REVIEW
Ok, its still pretty easy, but its geting pretty fun. not all the levels are just disconnected plannets, there are some open flat areas with disconnected planets! I still want to see it get harder, but if theres enough levels that it still has a long time to get hard Ill love the game. However, if its short that will be no good. as for the visuals, a perfect 10. definatly the best Ive seen on the Wii to date! and I love the clasic enimys and sounds that are resurected. ill keep you posted while i play more if my opinion grows or shrinks.
-2nd REVIEW-
Ive only had 1/2 hour to play, but Ive allready beat 3 levels. So far its too easy. And I dont know wahat to think of runing arround on a bunch of litthe planets. it sorta takes away the go anywhere aspect out of the game for me. so far Im nutral hanging a little on the dislike side of the scale.
-ORIGINAL REVIEW-
Nintendo is trying something new with Mario. People are comparing it to Mario 64. I enjoyed Mario 64, but we all know what can happen when they try something new with Mario we get things like super mario sunshine (shudder). I did get a chance to play a demo of this and it didnt sway me one way or another. The controlls didnt seem to intuitive and the level I played was rather small and easy. Graphics were good for the WII, probably a 10/10. Im curious to see all the Mario suits, sounds like they are gringing back the mario 3 feel as far as suits go where you actually wear an animal suit. Im definatly gonna rent it before I buy it caust I got burnt by Mario Sunshine. Ill update the post after I play it.
Posted by Ben at 8:15 AM 0 comments
Tuesday, November 13, 2007
Excite Truck * * * * *
Can I get a WOOT! this game rocks! A MUST GET for all yalls WIIs. This is sooo fun. First lets talk about game play, for nothing els you need it to show your friends how cool the wii controllers are because you steer by turning your "wii mote" on its side and treating it like a steering wheel! This may be old news by now, but to those who have yet to try it, YOU GOTTA TRY IT! And when your in the air you tilt it forward and back to controll your air and landing. If you land well you get a boost of speed making the mastery of jumps necesarry to win the game. You can gain stars by geting good air, doing mid air spins, placing well, raming opponents off the road and more. Stars are then used to unlock cars and levels. This game has soooo much to unlock it is great. I find that if a game has nothing to unlock it looses my intrest faster. I got this game with launch and still enjoy playing it agenst friends. Visually it is pretty standard for the wii. If thats not enough to convince you, each track has its little secrets and shortcuts..... SO GET IT!
Posted by Ben at 10:56 AM 0 comments
Wednesday, November 7, 2007
Vigilante 8
Heres another oldie, but goodie. Released on June 8, 1998. I dont know why Nintendo dos
ent do this game for the Wii shop channel. And what happened to this style of game. Id love to see it came back, yeah ps2 had twisted metal black, but it was not as good as the Vigelante series and it came out ages ago in vidiogame standards. A remake for the Xbox 360 was going to be created by Isopod Labs, an independent company formed by the founders of Luxoflux, and was set to be released the summer of 2007 on xbox arcade. What happend to that?! Visually this game gets a 10 for its time. I loved how your car showed physical damage as you get beat up. That was so revolutionary! With its huge selection of cars (not to mention the unlockable cars) each with their own specal wepon, a massive arsenal of common wepons that you can hold 3 at a time (if memory servs correctly, but it may be even more). Pluss you can use each wepon in 3 diffrent ways. For example, you can fire the mortos regularly with th
e A button, or push up down A, for a homing mortor, or left right A for a powerfull crator forming mortar. The mines laid single, in a mine field or as a tractor beam trap. And for added fun, each level had a secret you can unlock to set traps, get upgrades, and just kick butt alltogether! Then in 1999 Vigilante 8 2nd offence introduced new cars, levels, and car upgrades to allow you to hover, get snow tire upgrades, and more that I cant really remember. So in closing, this game gets a solid 10 for gameplay, visuals and all around greatness!
Posted by Ben at 7:12 AM 0 comments
Tuesday, November 6, 2007
Alien vs Predator
Heres an oldie, but a goodie! Alien vs Predator (AVP) was released over a decade ago on 10-20-1994 as an Atari Jaguar exclusive. AVP is often considered one of the Jaguars defining titles and it started my First Person shooter journey. This game was ahead of its time in many aspects. It was Visually stunning for its time. The Atari Jaguar may not look like much by todays standards, but you need to consider its compatition was the SNES & Sega Genisis. AVP had 3 stories to play through, the Alien, the Predator, and the Human.
The Alien's objective was to rescue the Alien Queen, who was being held captive on the Predator's spaceship on Sublevel 1. The Alien always starts the game from Sublevel 5. Since the survival of the Alien hive was more important than an individual Alien and also because the Alien could not use medkits as the Predator and Space Marine could, it had to depend on cocooning Space Marines in order to extend the gameplay. You could have up to three cocoons. If an Alien died with surviving cocoons, the last cocooned Space Marine would turn into an Alien. If an Alien died with no cocoons in existence, the game ended. Since the Alien could not use the elevators, it had to use the airducts to advance from Sublevel to Sublevel. Once the Alien Queen is freed, the game ends. The Alien scenario is generally considered to be the easiest of the scenarios, since the character is faster than the Predators and Marines and does not fight the facehuggers or the Alien Queen. The Alien may also roam the air ducts free of other enemies, especially helpful while allowing cocoons to mature. It is the shortest mode, fundamentally a point A to point B challenge. The Alien scenario is the only scenario which the player can have extra lives assuming you can find a human to cocoon. The Alien has 3 wepons, the tail, the claw, and the extending jaw.
The Predator's objective was to get to the Alien's ship and kill the Alien Queen in order to claim her skull. The Predator always started the game from Sublevel 1. The Predator could not use the airducts, instead using the elevators to advance from Sublevel to Sublevel. The Predator could also pick up medkits and keep them in reserve until needing to use them by pressing a special button. The Predator also operated under an 'honour system' whereby it lost points for killing an Alien or Space Marine whilst cloaked but gained points for uncloaked kills. The weapons available to the Predator were dictated in part by their honour points - as such too many dishonourable killings could result in losing or failing to acquire weapons. The wepons avalable are the boe (a Gambit style boe that shocks on contact), a plasma disk, and a sholder cannon. The predator also had many vision enhancements like heat, motion and night vision (usefull when finding pesky face hugger cocoons).

Posted by Ben at 1:28 PM 1 comments
Halo 3 * * *
Ok, Let me premis this by saying i havent played this online and dont know if I ever will. Im just not big on playing complete strangers. Can you cay overrated. I was a little diapointed in this game. It feels like a clone of halo 2. The graphics get an 8 out of 10 for me, the sound is average and as fpr the gameplay, I could swear Ive allready played this. And its WAY too short. I beat it in 4 hours and I sorta get my but handed to me in Halo online, so imagine what a Halo vet can do. Dont get me wrong, there are a couple of really fun levels that you havent done before. Like my fave in the whole game when you take down 2 of those huge spiders like the one you jump onto in Halo 2 and takeout from the inside, but thistime your on the ground and you need figure out how to get in to take it out. They added some new ships, wepons and upgrades. Now as far as vehicles go on top of the new ones if you have seen it in any of the previous halos you can fly or drive it. Some of the more mentionable wepons now avalable are the hammers, and the fact that you can tear the gun off of turrets and carry them with you. this may sound odd, but trust me, they make it work. On top of that you can also carry one "specal item" such as a gravity lift, cloaking, bubble shields and more. Another thing I didnt like is that in Halo 1 you can go anywhere and change up your stratagy, then in Halo 2 you were put on a set corse, well I prefer the open enviornment and Halo 3 keeps the blinders on. I do like the fact that you can unlock new armor for multiplayer so we dont all look the same, and I suppose that can add to the play time if you unlock all the armor in the game.
Overall I gve this an 8.6 out of 10. However, I also think this is a must get to complete the trilogy, not sure Id suggest paying full price for it unless you love the online feature, but get it eventually. If your dyin to play it, rent it till it goes down in price. I beat it once and havent touched it again.
Posted by Ben at 6:36 AM 1 comments
Monday, November 5, 2007
BioShock * * * * *
What can I say about this game other than WOW!! I was not really sure If Id like this game or not. Every time that I went to a game store and asked for a good game with great graics They allways say Gears of war or Bioshock. So I went to look at the boxes and the Bioshock box looked soooooo lame that i never considered it. On the front its got a tunnel driller dude and on the back It showed a puzzle with some other random game shots so Im picturing a lame kids puzzle game. Well finally i went in looking for a creepy horror game and they suggested Bioshock, well this made me curious so I rented it. Its definatly NOT a kids g
ame (Oh the glorious GORE!), and its not too scarry, but it is definatly creepy. When you see a woman yelling into a stroller about how wicked the baby is and you find a gun there, or see someone tugging away at something on his head saying "I tear them off and the just grow back" This game is cool! Visually I give it a solid 10 best Ive seen so far on the 360! The Sound is fantastic, another solid 10 that adds to the "jump factor" when you hear someone coming up behind you or crawling on the walls in surround! The story has great depth that leaves you guessing whos side you shd be on. Games with story as good as this are a great raraty. The way the story unfolds durring gameplay cant be beat. Unlike Halflife where you have long boring story in game where you need to stay put, in this one you listen to audio journals you find allong the way that y
ou can kill baddies and move on while listening!
You find yourself stranded in an underwatter Utopia gone wrong in the year 1960 where the baddies have great AI and are survivors of the utopia who have all gone crazy as a result of genetic experementation so some are mutates while others are victims of a psycho Plastic surgen who says, "I do what Picaso did with the brush with my scalpull"
You get to short circut & hack guard bots and you have a great arsenel of guns along with genetic enhancements that allow you to freeze and smash your foe, shock them (extra fun when a groupe of them are in a puddle), Start them or the enviornment on fire (fire spreads!), use telecenesis to return unwanted gernades and so much more!
In closing, If you find yourself thinking that this game looks lame like I did, download the demo or rent it ASAP. And as allways PLEASE leave comments with your impressions of the game!
Posted by Ben at 12:36 PM 0 comments